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Imperator_Romulus
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PostSubject: World of Tanks Patch   Thu Aug 26, 2010 10:28 pm

Dont freak out! The servers will be back up on the 1st. And US servers at that. Very Happy

Taken from: http://game.worldoftanks.com/news/general_news/stand_by_till_1_09

World of Tanks closed beta goes to stand-by mode till September 1

We are planning some big updates for the World of Tanks closed beta, which will include launching new game servers in North America and delivering a fresh patch containing new game features. To make sure everything works well, we will halt the game servers from 9 a.m. GMT August 26 till September 1.

On September 1, we will be on air again with all the players connected to the American servers. Several days after that, the new 0.5 patch will be rolled out with several new features, which are:

Squad fights. A squad will include 2 to 3 people and will allow players to invite their friends and join a random battle as a single fighting unit, which will help them coordinate their actions and maneuvers.
Additional modules. Install rammers and increase your firing rate, take suspension stiffeners and improve your tank’s tonnage, decrease visibility by installing a camouflage net, choose between dozens of upgrades that differ depending on a tank model you choose.
Crew kits. Equip you tank crew with fire extinguishers, repair kits, first-aid sets and other elements, with each of them providing extra help in battles.
With the new patch rolled out, all beta testers will get 5000 gold each to test the new game features. The patch will be followed by a “light” wipe when the players will go back to tier 1 tanks, but all the experience they have earned will be converted into free experience which they will be able to use at their leisure. All credits will remain as well, and losing all the tanks, modules, and shells will be compensated by corresponding amount of credits spent on buying them. If a player had a premium tank or shells, compensation will be arranged in respectful amount of gold.

Stay tuned, we’ll be informing you on all major events on World of Tanks.

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Imperator_Romulus
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PostSubject: Re: World of Tanks Patch   Sun Aug 29, 2010 9:19 pm

So after looking at the forums, and only reading what the admins and developers post, this is what I've gathered.

1. Servers are being moved from germany to the east coast of the US on the 1st, but patch will be a few days later.

2. The new servers will handle bigger loads, so most likely will have more than the 30 players max we have now.

3. We can now play in squads of 3, so at least some of us are always on the same team in random battles.

4. Still get 150 gold per day, but not unless you have under 3000.

5. The patch will add 2 new maps, with a 3rd added soon after.

6. Dont get to keep your old crews.


Also alittle math I did:
5000 gold is 2000000(2 million) credits
If you train a full crew up to 50% it will cost 1250 gold

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Imperator_sparta
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PostSubject: Re: World of Tanks Patch   Sun Aug 29, 2010 9:50 pm

nice. but 2 to 3 players is a disspointment. Shouldve been 4 5
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PostSubject: Re: World of Tanks Patch   Thu Sep 02, 2010 5:14 am

Im sure its only because the beta is random battles. Wouldn't be very random if you can make a huge team.

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PostSubject: Re: World of Tanks Patch   Thu Sep 02, 2010 5:18 am

Patch details:
last updated September 2, 2010

We are updating our game servers to beta 0.5.4.1 today. This procedure will be accompanied by “soft” reset/wipe user accounts. The details of this reset have been described here and here.

There are some more of them:

1) 5000 gold will be assigned as soon as the beta restarts, i.e. before the wipe and the 0.5.4.1 update
2) Your premium accounts will be extended (those which were active when the servers had been shut down). I.e. if you had 2 more days of premium, you will get 2 day of premium when the beta restarts.
3) 3000 gold will be added to your account after the wipe as a refund for your crews.
4) The other wipe details stay the same.

Server shutdown is scheduled for 3.00 am EST / 8.00 am GMT. Server downtime length is not fixed. Registration for World of Tanks closed beta will be temporary unavailable. Premium accounts will be extended for the time of server downtime.

Changelog 0.4.5 - 0.5.4.1
Major changes:
- Introduced new system of waiting list for the battle formation.
- Added squad mode – possibility for two or three players to join the same battle (additional menu selection under the "Battle!" button).
- Introduced expendables – modules that can be used during the battle. Purchase and installations is through 3 slots in the hangar, to the right from the additional equipment slots.
- Reworked additional equipment: now some equipment cannot be uninstalled after being put on the tank, some equipment are divided into classes, introduced different prices for different types of equipment.
- Introduced crosshair settings. So far it's a test version with limited number of settings.
- Added 2 new maps: Erlenberg and Pagorki.
- Added new german TD level 9 - JagdTiger.
- Reintroduced markers "Attacking" and "Need help".
- Removed possibility of transferring experience from non-elite tank into the free experience.
- Added message when attempting to sell tank with crew or with installed additional equipment on it.
- Removed mortar trajectory for SPG.
- New calculations for the base capturing: large number of tanks at the base doesn't lead to the instant base capture.
- Changed the way the general channel works: now when player starts the game, (s)he does not get connected automatically to the general channel - to connect you need to open the channel window. Also when entering the battle, player gets disconnected from the general chat. When coming back from the battle, player will need to open the general channel window to reconnect.

Balance and gameplay:
- Reworked prices for all tanks and modules.
- Reworked profitability of tanks.
- Multiple balance changes for almost all tanks.
- Changed terms of receiving several medals of "hero of a battle".
- Doubled the price of transferring tank experience into free experience.
- Reduced cost of training crew members for gold.
- Reduced chance of fire for Maus' engine.
- Fixed damage models for several tanks.
- Reworked the influence of the driver on tank speed and maneuverability.
- Fixed possibility of the track to fully absorb the projectile.
- Fixed HE ricochet bug, which also sometimes led to reset of ammo selection into the first type, even though interface indicated that 2nd or 3rd type being used.
- Fixed errors with difficulty to destroy the open-air SPG when shooting into the open section.
- Limited changes in the repair cost for some tanks (to balance game economics).
- Fixed error when sometimes HE projectiles couldn't destroy the tracks.
- Increased number of slots for additional equipment to 3.

Content:
- Improved effects of shots and tank explosions.
- Added destruction for some objects.
- Added new effects for different types of destructible objects.
- Reworked hitpoints of destructible objects.
- Fixed speed of traverse rotation on some tanks.
- Fixed tire rotation on tanks Pz IV and T-28.
- Fixed errors in models of some tanks.
- Fixed excessive gloss of trunks on some trees.
- Improved and added some sounds.

Maps:
- Fixed and reworked minimaps.
- Lakeville: Fixed pass-ability and destruction of several objects.
- Ensk: improved decorations.
- Malinovka: fixed entrances into water.
- Murovanka: fixed appearance of "weird polygons", improved general performance.
- In order to improve performance, some extra objects were removed from the maps.

Interface:
- Added password saving option. The saved password is encoded.
- Fixed bug when settings "notification from other players" would not save.
- Fixed error with desyncing of counters before the start of battle.
- "Guard" vehicles renamed to "Elite".
- Fixed several typos.
- Fixed notification "Battle begins" which is visible throughout the battle.
- Fixed notification when you are trying to buy a tank you don't have enough money for.
- Reworked window with tanker's personal data.
- Added separate setting for wide-screen display mode.
- Fixed bug with blurry messages in hangar.
- Penetration "traffic light" (red-yellow-green will you penetrate or not) now does not work through the obstacles.
- Fixed small errors in the purchase window of a tank.
- Now in hangar only the tanker's experience will be reflected, without the commander's bonus.
- Added separate icons for premium HE shells.
- Improved icons of tankers in the hangar.
- When you click RMB in the strategic mode turret/gun will stop rotation.
- Return of the tip about in-game help (F1) to the loading screen.
- Added display of prices for all operations as floating messages in the hangar
- Added display of spread in armor-piercing and damage in the interface.
- Fixed switching from email to password by pressing TAB in the login window.
- Improved player's stats window.
- Expanded display of stats for other players and their tanks.
- Fixed error: "list of modules does not fit the edges of the window in the window mode".
- Fixed error with opening 2x information windows for modules when clicking RMB once.
- Fixed messages when unable to install turret because of weight limit.
- Removed confirmation window when leaving the battle waiting room.
- Added dialog window to turn on speed up crew training.
- Reworked display of tanker's personnel file and their training.
- Added possibility of changing face and name of the crew member.
- Added description of achievements/medals.
- Added description of secondary skills.
- Fixed error when some modules wouldn't display in the depot.
- Removed ticked off position of "ready for battle" square box in the tank lineup filter in the hangar.
- Fixed error with resizing of the tank after every hangar update.
- Added display of slot price on the slot itself.
- New hangar "header".
- Fixed error with display of Tip99.
- Fixed "compression" of the game window after switching from full screen into window mode by pressing Alt+Enter.
- Added images of medals to mark player's achievements.
- Fixed errors with display of side armor of some "open-air" SPGs.
- Fixed error: "When entering some amount of gold for exchange from a keyboard the key "exchange" stays inactive".
- Fixed error: «Entering the amount of experience on "elite" tank from a keyboard stays blocked.»
- Fixed wrong information on armor thickness of the tank in the store.
- Fixed error of exiting into the hangar without interface instead of entering the battle.
- Fixed some errors in the interface texts.

System:
- Fixed "black skies" bug.
- Fixed game crash when closing messages in the hangar.
- Fixed game crash with wrong tank coordinates.
- Fixed error with tank being moved beyond the edge of the map in the final stats of the battle.
- Reduced usage of system and video memory (approximately by 10-20% on different maps).
- Removed possibility of starting two clients at the same time.
- Reworked mechanics of memory cleanup. Now when the maximum RAM reached the game decreases texture resolution. And when it reaches the limit again - the game offers to restart the client.

_________________

"You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect."
Miyamoto Musashi
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Imperator_Romulus
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PostSubject: Re: World of Tanks Patch   Mon Oct 04, 2010 8:36 am

Small patch coming in a few days.

v. 0.5.5 main changes:

Quote :
- 2 new maps: Komarin and Cliff.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Fixed collision-model of tank "Tiger I". Significantly decreased size of turret rotation mechanism.
- Balance and vehicle tweaks:
• StuG III, VK1602, SU-76 - decreased tracks repair time.
• StuG III - added rammer.
• Grille price increased from 140400 to 147100 credits.
• BT-7 - increased traverse speed for both suspensions by 4 deg/sec. 7% accuracy increase for the 2nd suspension added.
• Fixed truck rotation on SU-14.
• SU-26 – weakened platform rotation mechanism.
• PzIV – Hummel upgrade cost increased from 34220 to 35400 experience.
• KV - S-51 upgrade cost decreased from 144730 to 127320 experience.
• VK3002DB the 2nd suspension upgrade cost decreased by 4000 experience, total VK3002DB - Panther upgrade cost increased by 4000 experience.


Followed later by the 0.6/0.7 patch.

The 0.6 / 0.7 patch will include:

Quote :

last update September 28, 2010

beta v. 0.6 / 0.7 main changes:

- New tech tree - American tanks. 21 researchable tanks + 4 premium tanks. US tank crews added.
- From 2 to 4 new maps, including "Cliff" and "Komarin".
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced graphic settings.
- Now for the first battle of the day (24h) player will receive double experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to match-making system.
- Team mode added. Form a team of 15 and face the opposing one in battle.Probability of appearance - high.
- Clan mode. Alpha test version with some basic features available. Probability of appearance - medium.
- Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
- Changed crash models and collisions of some objects.
- Added destruction of some objects.
- Removed dog squeals when driving over dog booth.
- Fixed collision-model of tank "Tiger I"
- Fixed awarding "Steel wall" posthumously
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Fixed minors error with re-training.
- In the info window of a tank added description of the tank (so far for german and soviet vehicles only).
- Added voice announcements when crewmen are damaged.
- In the info window of a tank added description of the crew.
- Limit on display of number of medals increased from 99 to 999.
- Under button “Battle!” added description of the current battle mode.
- Fixed wrong display of percentages for wins and losses in some cases.
- Added new graphic post-effects. This feature has become possible due to new game engine version.
- Executable file renamed to WorldOfTanks.exe

http://forum.worldoftanks.com/index.php?/topic/11610-beta-06x-07-update/

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Imperator_Romulus
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PostSubject: Re: World of Tanks Patch   Wed Nov 10, 2010 10:57 pm

New patch officially goes live tomarrow. Twisted Evil Twisted Evil Twisted Evil

If you want to download it a day early you can get it HERE

New changelog: v.0.5.5.1 - v.0.6.1.5:

Spoiler:
 


See you on the battlefield, lets get some American tanks! Muhahaha!!!


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"You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect."
Miyamoto Musashi


Last edited by Imperator_Romulus on Sat Nov 13, 2010 9:51 pm; edited 2 times in total
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Imperator_Eve6
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PostSubject: Re: World of Tanks Patch   Wed Nov 10, 2010 11:00 pm

darn you, you beat me to the punch Evil or Very Mad

I call sherman. then when american td come out i call hellcat.

who else wants to go 70 kph with a huge gun? Twisted Evil
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Imperator_Eve6
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PostSubject: Re: World of Tanks Patch   Thu Nov 11, 2010 10:10 am

its out, will be along long install though, so don't make any online datenight plans Smile
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PostSubject: Re: World of Tanks Patch   Thu Nov 11, 2010 3:57 pm

Yeah its a huge patch, it even uses a differant game engine I believe. Thats why I added the download link. Rolling Eyes It took me 8 min to download if that. Just put it in your WoT updates folder and when you launch the game it will install it for you. Twisted Evil Saved myself ALOT of time.





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