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Imperator_Boru Grand Master

 Age : 31 Joined : 22 Oct 2006 Posts : 1519 Localisation : Northern California, USA
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Imperator_Romulus High Council

 Age : 29 Joined : 26 Feb 2007 Posts : 465 Localisation : Florida, USofA
| Subject: Real Recruitment 1.0 for SS6.1 MAY 29th UPDATE Wed Jun 04, 2008 3:54 pm | |
| Everyone needs to update their Real Recruitment 1.0 for SS6.1
MAY 29 UPDATE:
-Assorted bug fixes and corrections to Buildings file -All mounted and foot melee units of average quality or below slightly increased in cost, including mercenaries -Spear unit shield value -1 -Halberd, Poleaxe and 2H axe defense value +1 -Bombards and Grand Bombards can fire Grapeshot (thx Barser and others) -Archontopoulai, Kwarizmian Cavalry, Khassaki, Quapukulu, Imperial Guard and Granadine Lancers now use couched lance (thx Ahiga) -Completely re-worked missile system for all missile weapons. A consistent model was created that considered the following factors, also considering further research of modern and historical sources: accuracy vs man-sized targets at various ranges dispersion modification to accuracy for shooting at a formation strike zone size for plunging fire chances for penetration of armor by different missile types at various ranges updated modifications to archer damage based on shooter quality and draw poundages (elite shooters are more dangerous) chance of causing a casualty in M2TW terms effects of shooting at cavalry vs infantry and vulnerability of un-barded horses These effects were combined to produce expected casualties figures in different shooting scenarios. Weapon attack values, accuracy and global accuracy values were then adjusted to generate results that fit this model as closely as possible. Now: Long range fire is less accurate/lethal. Direct fire (ie ranges where missile trajectory is less of a factor) is more accurate/lethal. Overall lethality is increased, within limits. Cavalry, especially light cavalry, is at greater risk from missile fire.
Heres the site if you want to view all the info, go here: http://www.twcenter.net/forums/showthread.php?t=162997
Or just download it here: http://www.twcenter.net/forums/attachment.php?attachmentid=13146&d=1212048308 _________________
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Imperator_Celtic High Council

 Age : 34 Joined : 31 Dec 2006 Posts : 743 Localisation : Baltimore Maryland
| Subject: Re: Stainless Steel 6.1 Wed Jun 11, 2008 1:00 pm | |
| thats alot of typing rom.i dont think i have the paitence too even read it all. _________________
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Imperator_Romulus High Council

 Age : 29 Joined : 26 Feb 2007 Posts : 465 Localisation : Florida, USofA
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-Imperator-Deathblow Guest of the Imperators

Joined : 30 Apr 2008 Posts : 4
| Subject: Re: Stainless Steel 6.1 Mon Jun 16, 2008 1:35 am | |
| iv got stainless 6.1
hopefully we can get some games going soon eh?  |
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Imperator_Boru Grand Master

 Age : 31 Joined : 22 Oct 2006 Posts : 1519 Localisation : Northern California, USA
| Subject: Re: Stainless Steel 6.1 Mon Jun 16, 2008 5:47 am | |
| Thats awesome Deathblow ! Yesterday there was a total of 7 guys on stainless steel in the lobby, we all were dukeing it out in some fun battles.I see more and more new faces, I have a feeling it will grow larger than any other ss mod. _________________
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}AoE{-DarkWolf-|Leg1-VI| Guest of the Imperators

 Age : 17 Joined : 05 Jan 2008 Posts : 602 Localisation : Texas
| Subject: Re: Stainless Steel 6.1 Mon Jun 16, 2008 7:21 am | |
| Ok guys, I am on my computer that still has MTW2 Installed! Where do I put all of this stuff? I cant find my Kingdoms folder... _________________
 "An army of sheep led by a lion is more dangerous than an army of lions led by a sheep"-Alexander the Great |
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}AoE{-DarkWolf-|Leg1-VI| Guest of the Imperators

 Age : 17 Joined : 05 Jan 2008 Posts : 602 Localisation : Texas
| Subject: Re: Stainless Steel 6.1 Mon Jun 16, 2008 7:26 am | |
| ok, so I found the files, and I put it in. Now do I have 6.1? it didnt ask about permanent arrows or anything... _________________
 "An army of sheep led by a lion is more dangerous than an army of lions led by a sheep"-Alexander the Great |
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}AoE{-DarkWolf-|Leg1-VI| Guest of the Imperators

 Age : 17 Joined : 05 Jan 2008 Posts : 602 Localisation : Texas
| Subject: Re: Stainless Steel 6.1 Mon Jun 16, 2008 7:37 am | |
| hahaha, okay so now SS crashes, I give up on it... _________________
 "An army of sheep led by a lion is more dangerous than an army of lions led by a sheep"-Alexander the Great |
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Imperator_Romulus High Council

 Age : 29 Joined : 26 Feb 2007 Posts : 465 Localisation : Florida, USofA
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Imperator_Romulus High Council

 Age : 29 Joined : 26 Feb 2007 Posts : 465 Localisation : Florida, USofA
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Konstantine Guest of the Imperators

 Joined : 01 May 2007 Posts : 533
| Subject: Re: Stainless Steel 6.1 Fri Jul 04, 2008 11:17 am | |
| what is it? _________________ The Spartans do not ask how many but where they are. Greece has conquered her conquerer.


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Imperator_Romulus High Council

 Age : 29 Joined : 26 Feb 2007 Posts : 465 Localisation : Florida, USofA
| Subject: Re: Stainless Steel 6.1 Sat Jul 05, 2008 1:10 am | |
| | Konstantine wrote: | what is it? |
Just a reminder, I dont think anyone noticed the first time I put it up.
--------------------------------------------- Everyone needs to update their Real Recruitment 1.0 for SS6.1
MAY 29 UPDATE:
-Assorted bug fixes and corrections to Buildings file -All mounted and foot melee units of average quality or below slightly increased in cost, including mercenaries -Spear unit shield value -1 -Halberd, Poleaxe and 2H axe defense value +1 -Bombards and Grand Bombards can fire Grapeshot (thx Barser and others) -Archontopoulai, Kwarizmian Cavalry, Khassaki, Quapukulu, Imperial Guard and Granadine Lancers now use couched lance (thx Ahiga) -Completely re-worked missile system for all missile weapons. A consistent model was created that considered the following factors, also considering further research of modern and historical sources: accuracy vs man-sized targets at various ranges dispersion modification to accuracy for shooting at a formation strike zone size for plunging fire chances for penetration of armor by different missile types at various ranges updated modifications to archer damage based on shooter quality and draw poundages (elite shooters are more dangerous) chance of causing a casualty in M2TW terms effects of shooting at cavalry vs infantry and vulnerability of un-barded horses These effects were combined to produce expected casualties figures in different shooting scenarios. Weapon attack values, accuracy and global accuracy values were then adjusted to generate results that fit this model as closely as possible. Now: Long range fire is less accurate/lethal. Direct fire (ie ranges where missile trajectory is less of a factor) is more accurate/lethal. Overall lethality is increased, within limits. Cavalry, especially light cavalry, is at greater risk from missile fire.
Heres the site if you want to view all the info, go here: http://www.twcenter.net/forums/showthread.php?t=162997
Or just download it here: http://www.twcenter.net/forums/attachment.php?attachmentid=13146&d=1212048308 _________________
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